Texture mapped, lit, indexed geometry model. This class or subclasses can be used with the CommonVertexShader.TextureMappedLitModel and CommonFragmentShader.TextureMappedLitModel shaders. Note that if the properties are overridden, the subclass must apply the appropriate attributes.
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virtual float[,] | Normals [get, set] |
| Tagged with VertexAttributeAttribute. More...
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virtual float[] | LightPosition [get, set] |
| Tagged with UniformAttribute. More...
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virtual Array | TextureCoordinates [get, set] |
| Tagged with VertexAttributeAttribute. More...
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virtual object | Image [get, set] |
| Tagged with TextureMapAttribute(MagnificationFilter.LinearInterpolation, WrapMode.Repeat). More...
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virtual Array | Vertices [get, set] |
| Tagged with VertexAttributeAttribute. More...
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virtual int[] | Indices [get, set] |
| Tagged with VertexIndicesAttribute. More...
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int[] | Indices [get] |
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Array | Vertices [get] |
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object | Image [get] |
| If Image is a string, it will be treated as the path to in image file. IMAGE RESOLUTIONS MUST BE POWERS OF TWO. More...
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Array | TextureCoordinates [get] |
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float[,] | Normals [get] |
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float[] | LightPosition [get] |
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Texture mapped, lit, indexed geometry model. This class or subclasses can be used with the CommonVertexShader.TextureMappedLitModel and CommonFragmentShader.TextureMappedLitModel shaders. Note that if the properties are overridden, the subclass must apply the appropriate attributes.
Durwella.Unplugged.Viz.IndexedGeometryTextureMappedLitModel.IndexedGeometryTextureMappedLitModel |
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Durwella.Unplugged.Viz.IndexedGeometryTextureMappedLitModel.IndexedGeometryTextureMappedLitModel |
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ILitGeometry |
geometry | ) |
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virtual float [] Durwella.Unplugged.Viz.IndexedGeometryTextureMappedLitModel.LightPosition |
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getset |
virtual float [,] Durwella.Unplugged.Viz.IndexedGeometryTextureMappedLitModel.Normals |
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getset |
The documentation for this class was generated from the following file:
- IndexedGeometryTextureMappedLitModel.cs