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Unplugged Viz
High-performance scientific visualization isn't just for the workstation anymore
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Specifies a custom shader name for the tagged class. Vertex and fragment shaders named '{ShaderName}.vsh' and '{ShaderName}.fsh', respectively, must be included. A class tagged with a ShaderAttribute must not be tagged with any other ShaderAttribute or any ShaderFileAttributes. This attribute is applied to a class. More...
Public Member Functions | |
| ShaderAttribute (string shaderName) | |
| Initializes a new instance of the ShaderAttribute class. More... | |
Properties | |
| string | ShaderName [get, set] |
| The name of the shader. More... | |
Specifies a custom shader name for the tagged class. Vertex and fragment shaders named '{ShaderName}.vsh' and '{ShaderName}.fsh', respectively, must be included. A class tagged with a ShaderAttribute must not be tagged with any other ShaderAttribute or any ShaderFileAttributes. This attribute is applied to a class.
Inherits Durwella.Unplugged.Viz.UnpluggedAttribute.
| Durwella.Unplugged.Viz.ShaderAttribute.ShaderAttribute | ( | string | shaderName | ) |
Initializes a new instance of the ShaderAttribute class.
| shaderName | The name of the shader. |
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getset |
The name of the shader.