Unplugged Viz
High-performance scientific visualization isn't just for the workstation anymore
Durwella.Unplugged.Viz.ShaderAttribute Class Reference

Specifies a custom shader name for the tagged class. Vertex and fragment shaders named '{ShaderName}.vsh' and '{ShaderName}.fsh', respectively, must be included. A class tagged with a ShaderAttribute must not be tagged with any other ShaderAttribute or any ShaderFileAttributes. This attribute is applied to a class. More...

Public Member Functions

 ShaderAttribute (string shaderName)
 Initializes a new instance of the ShaderAttribute class. More...
 

Properties

string ShaderName [get, set]
 The name of the shader. More...
 

Detailed Description

Specifies a custom shader name for the tagged class. Vertex and fragment shaders named '{ShaderName}.vsh' and '{ShaderName}.fsh', respectively, must be included. A class tagged with a ShaderAttribute must not be tagged with any other ShaderAttribute or any ShaderFileAttributes. This attribute is applied to a class.

Inherits Durwella.Unplugged.Viz.UnpluggedAttribute.

Constructor & Destructor Documentation

Durwella.Unplugged.Viz.ShaderAttribute.ShaderAttribute ( string  shaderName)

Initializes a new instance of the ShaderAttribute class.

Parameters
shaderNameThe name of the shader.

Property Documentation

string Durwella.Unplugged.Viz.ShaderAttribute.ShaderName
getset

The name of the shader.


The documentation for this class was generated from the following file: